Research Statement – /?page_id=213&preview=true


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Professor Earnshaw’s research interests:

Current research interests include computer graphics, visualization, multimedia, design, virtual reality, and new media.  He has been involved as a partner in a number of European Union projects in the areas of 3D visualisation over networks, multimedia assets for industrial design, virtual interactive television studio applications using graphical supercomputers, and a virtual amusement park.  He has also been involved with projects on virtual theatre rehearsal, multimedia, and advanced modelling and simulation.  The most recent project funded by the Technology Strategy Board was in the area of emergent mobile technology as the catalyst for business collaboration and partnership in business and industrial parks.  Other aspects of research include interdisciplinary applications of IT to art, design, and media, and the convergence of computing, telecommunications and broadcasting.  He has published 200 papers and 36 books.

  • imaging, graphics, visualisation
  • animation, multimedia, virtual reality
  • media, art, design
  • mobile media
  • convergence of computing, telephony, imaging, digital media, networking and broadcasting

He is a member of the Research and Knowledge Transfer Centre on Visual Computing in the Informatics Research Centre at the University of Bradford.


Most Recent R & D Project – 2012-13

UK Technology Strategy Board Programme: “Convergence in a Digital Landscape”

To encourage innovative, hyperlocal cross-media platforms and enabling technologies that will drive new service offerings, reach out into communities, and provide conduits for public services.

Project Title

“Emergent Mobile Technology as the Catalyst for Business Collaboration and Partnership in Business and Industrial Parks”

SME: RCP21 Community Interest Company

Summary of Project

To conduct research into the feasibility of a mobile based technology platform that enables businesses based on Business and Industrial parks (BAIPs) in the UK to collaborate in order to reduce costs, create business opportunities, retain and fully utilise staff between companies, and identify potential partnerships between businesses that have a mutual benefit.


Further Research Interests

Mixed reality and technology platforms for cultural and arts creative expression. This utilises the tools and techniques from virtual reality and augmented reality, supplemented by video and projection technologies, and tangible and ubiquitous sensors or interaction devices. The latter will enable the creative process to be accomplished in a more natural and intuitive manner than current interfaces allow. The objective is to develop generic platforms and tools for facilitating creative expression, accessing artistic and cultural material, and developing new forms of communication and interaction between humans and media spaces. Applications include creative work in media production, exploitation of cultural assets, new kinds of contemporary design, facilitating arts and performance, and developing new kinds of museums. The latter is concerned with converting museums from passive repositories of collections and artefacts to dynamic and interactive centres of activity and debate. It thus sees archives and information as not just content, but also as medium – capable of reinvention, reinterpretation, and re-communication. It is envisaged that new forms of content, new kinds of content creation, and new types of application will follow from this work. It has implications for content creation, human/computer interaction, display techniques, and also the next generation of educational and learning environments which can be tuned to human needs and requirements. One partner in this work is the National Media Museum, a brand-leading Museum in Bradford. A £16 million upgrade in 1999 has positioned the Museum to lead the next generation, with interactive digital media galleries, new display environments, and unique collections and digital archives. Further information on the Museum is at –

For previous Research Projects see the section on Grants.

Primary areas of research work 1984-2004 –

(i)               Scientific Visualisation

(ii)              Virtual Reality

(iii)             Interdisciplinary Developments in Research and Teaching

(iv)             International research collaborations in Graphics, Visualisation, and Digital Media

For publications in these areas – see the left hand side bar – BOOKS, JOURNALS, and CONFERENCES